Introduction¶
EON Metaverse Builder (MVB) is a tool used to compose multiple 3D objects together in AR mode, when creating a 3D Xperience. Some functionality in the MVB authoring tool is the same as described in the Create 3D Xperience article.
You can add learning material and media content for each object in the MVB using:
Assessment portal to create assessment activities, such as Quiz, Locate, and Identify
Knowledge portals with different media content, such as Video, Image, PDF, and memo
Memo in Knowledge portals, used to play text elements with a synthesized voice of your choice
You can also use add-on functionality to enhance learning experiences created with MVB:
Create an MVB experience¶
You can use the Create function to create an MVB experience.
After creating the Xperience, you can add details in the Xperience Page, such as description, additional learning materials, and assigned students.
The Create function directs you to select a model and build the experience using the MVB authoring tool.

The MVB authoring tool launches in AR mode
Place your avatar, which guides you through creating your Xperience
Describe what you want to create with your voice and then:

Select the object you want to use, and select Next to proceed
If the Auto-generate Knowledge portal checkbox is selected, Knowledge portal and activities in Assessment portal are automatically created for the object
Note
Activities are only auto-generated for existing annotations. The number of annotations affects which activities are created.
Hint
Assets are graded based on their complexity and how they perform in a 3D Xperience.

Select an anchor point on a surface location
The object is downloaded to the anchor point
Alternatively, select X in the progress bar to cancel the download
Repeat steps 5-8 for each object you want to add
Select X to SAVE & EXIT and go to the Xperience page
Optionally, edit the title of your MVB experience and update the Xperience thumbnail
Alternatively, select DISCARD to return to the Library without saving
Note
These exit options are only displayed the first time you exit a new MVB experience. On subsequent exits, your Xperience is saved automatically.

Exploration tools¶
The exploration tools include:
Annotations
: view descriptions and activities attached to object parts
Animation
: view animation associated with the 3D object
Note
The animation option is only available for 3D objects with animation

Object select¶
Selected objects are indicated by the multicolored circle surrounding the base of the 3D object.
Tap on the 3D object to select that specific object


You can manipulate selected object(s) as follows:
Re-anchor the objects as a group
Rotate all objects
Set the scale for all objects
AR tools¶
You can select the AR tools to:
Adjust placement the 3D object(s) on a surface
Select and grab parts of the object(s)

AI Assistant¶
The AI Assistant guides you to create new Xperiences, answers questions that you ask, and creates the auto-generated Knowledge portal and Assessment portal.
You can change the visual look and voice of your AI Assistant in the user profile menu.
Note
The AI Assistant is only available when creating Xperiences with EON Metaverse Builder.
Note
The information generated by the AI Assistant is saved in a AI Report, accessed in the Xperience Page.
Ask the AI Assistant questions after adding the first object to your Xperience:


The conversation history is displayed in the AI portal

Hint
The AI Assistant can point out and highlight parts in the 3D object, if the answer and part name matches.
Hint
You can select Suggested questions to ask to receive suggestions from the AI Assistant.
Markup Guide¶
Welcome to the Markup User Guide! Markups are 3D add-ons that you can add to the scene for better like icons or text like a sticky note around the model or the environment. The original idea is to bring each player’s markup data in a meeting so they can share extra ideas through the markups.
How to use the markup toolbox:¶


This is the Markup Toolbox where it holds Markups you want to use in the scene. To add more Markups to your Toolbox, click on the
icon on the bottom right corner of the Markup Toolbox panel.

This is the Markup Toolbox Editor that acts like a catalog of Markups. Click on different tabs at the top to see different categories.


– Numbers (Left) and Icons (Right) categories –
Click on any of the icons on the left. To add to your Toolbox, click on the right arrow button in the middle.

When done adding, click Save to save your changes.
How to add markups:¶
To put Markups in your scene, reopen your Markup Toolbox and click on any one of the icons available.

The Markup object will pop up and be attached to the model initially. Drag it around the scene to a desired highlighted model part and tap on screen to confirm.
If a Persistent Anchor is present, the Markup object will be allowed to be placed beyond the model, in the environment.

Once the Markup is set, the Markup should be attached to the associated model part and will continue to follow the part.


When you tap on the Markup object placed, it will select the Markup object and highlight the associated part. By selecting, a menu of buttons will appear around the Markup object.
You can press the icon to delete Markup.
Tap anywhere outside of the highlighted area to deselect.

You can see the list of present Markups in the current scene in the List tab of Markup Toolbox.
You can also select Markup by tapping the Markup item in the list.
You can toggle visibility using the icon.
You can also select Markup by tapping the Markup item in the list.
You can delete all Markups by pressing the Delete All button at the bottom.

Here, you can speak into the microphone of your device or press the
icon to type in your desired text.

A Textbox will pop up with the desired text and you can place it on the model or the environment just like any other markups. Tap to confirm.

The Text Markup works just like any other Markup. It will attach to the selected model part during initial placement and will remain attached. It can also be selected for more options.


Welcome to markup!¶

Assessment portal¶
The Assessment portal includes activities associated with each object in the Xperience.
You can add , view, edit
, and delete
activities in the Assessment portal.
Select the object you want to add an activity to
Select and perform the necessary steps for the activity you want to create:

Auto-generated activities¶
The auto-generated activities are created for existing annotations connected to the object.
If the number of annotations are 3 or fewer, the auto-generated activities are as follows:
1 annotation: Identify
2 annotations: Identify and locate
3 annotations: Identify, locate, and quiz
Knowledge portal¶
Knowledge portals includes media content, such as text, videos, or images, associated with each object in the Xperience.

Select the media content you want to add:
Select Add to add the selected content to the Knowledge portal
The number of selected content is indicated within parenthesis

Auto-generated knowledge portal¶
When you select auto-generate knowledge portal option, a knowledge portal is automatically created for the 3D object.
The knowledge portal includes video, image, and text related to the 3D object, based on the object name. Once the knowledge portal is created, you can edit the content.
Memo¶
A Memo is a text element which EON-XR plays using the synthesized voice of your choice. You can add memos to Knowledge portals.
Select Memo
Select
to record your memo and view the voice transcription
You can change the input language in the Voice input list
You can install additional languages, select the + by the Voice input list. Then, select your desired language(s) in the system settings dialog

Optionally, select the text field to edit the voice transcript
Select the desired voice used for the memo in the Voice output list
Select Add to save the memo, or Cancel to discard

AI Camera¶
The AI Camera is used to search for content related to a captured AI Image. The AI Image can be used to find out more information about your 3D object and surrounding area, such as name, content tags, and images of similar objects.
You can use the terms when creating Knowledge portals using SERP.
Set an annotation point on the 3D object
Use voice input to create an annotation label
Select
to capture an AI Image of the 3D model or the surrounding area
Note
Images captured are discarded when you exit the AI Camera.
Browse through relevant search results
Persistent anchors¶
Persistent anchors is a function used to create geolocated Xperiences. It is used to connect 3D objects to physical locations in the real world, by memorizing position and orientation of the objects. When exploring the geolocated Xperience in play mode, you can load the objects in the specified orientation at the memorized location.
Note
Creating persistent anchors requires GPS location on an AR compatible device.
Create persistent objects¶
Note
Adjusting the placement for an object does not relocate previously anchored objects.
Optionally, adjust the orientation of the object
Scan surrounding areas until the indicator turns green to capture the anchor
Hint
Move around the object slowly and make sure the scan indicator turns green.
Hint
If you are unable to complete the scan, place the object in another physical location and try again.

The persistent anchor for the object is created and uploaded to the cloud service
Take a photo of the persistent anchor location to help users find the correct location
Note
You can remove persistent anchors in the Experience menu.